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games:3ds:zelda_oot:differences

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Zelda: OoT3D Differences

In the transition to 3DS, Grezzo took some liberty to change a few things around. This page is meant to cover the more meaningful changes instead of the minor ones like text changes, unless the change adds considerable value with the new text somehow.

Bugs dumped on soil patches cannot be re-bottled

In the original Ocarina of Time, you could – if you were fast enough – re-bottle one of the three bugs when you dump them onto a soil patch to get the Golden Skulltula token. Using the trick allows the player to only need to catch one bug in order to get the Skulltula tokens in the soil patches. It cannot be done in the 3DS remake, sadly.

This includes soil patches that have already had their Golden Skulltula token collected. In other words, you need to be careful when playing the 3DS version. A good way to avoid this problem is to keep a checklist of the 10 Magic Bean soil patches, or don't collect the tokens until it's time to plant the bean. Then you'll have the sprout as visual proof that you've collected the token and won't need a checklist. :)

Getting the Scarecrow Golden Skulltula token in Dodongo's Cavern early is more difficult

In the 3DS version of OoT, Armos Statues are taller than Link can backflip (or the geometry has better collision detection), so you have to Bomb Jump to get on top of it. Additionally, you cannot use the "push 2 ticks away from wall, then jump" trick to get up to the ledge. You need to come back with the Boomerang and aim it just right so it will catch the token and bring it back to you.

FIXME Add screenshots for this.

games/3ds/zelda_oot/differences.1576817840.txt.gz · Last modified: 2019-12-20 04:57 by zlg