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games:ns:minecraft:survival-mode [2021-08-14 02:17] – add section "The Bare Minimum", clean up prose a little zlggames:ns:minecraft:survival-mode [2022-04-28 21:42] (current) – [Keep A Safe Zone] add note on newer spawning rules zlg
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 ===== Keep A Safe Zone ===== ===== Keep A Safe Zone =====
  
-You need a Safe Zone in order to safely build and design things. Depending on the biome you're in, this may be achievable with just laying down a bunch of torches and letting nature do the rest.+You need a Safe Zone in order to safely build and design things. Depending on which biome you're in, building a safe zone is typically achievable with laying down a bunch of torches and letting nature do the rest.
  
-Torches emit a light level of 14. This means you need to place torches no more than 5 blocks diagonally between them in order to create an efficient "blanket of light" that is light level 8 or higher. That's enough to prevent all hostile overworld [[.:terms#mob|mobs]] from appearing.+Torches emit a light level of 14. This means you need to place torches no more than 5 blocks diagonally or 11 blocks cardinally between them in order to create an efficient "blanket of light" that is light level 8 or higher. That's enough to prevent all hostile overworld [[.:terms#mob|mobs]] from appearing. **However**, keep in mind that Minecraft uses a 'taxi-cab' like distance calculation system. This means it counts a one-block diagonal distance as two moves, as if driving on a city street grid.
  
-FIXME Add diagram.+In a 2x2 mining tunnel, place torches with no more than 8 blocks between them to ensure nothing spawns! This accounts for the 2-block wide tunnel, and the far corners of the light coverageThis assumes your torches are all on one side of the tunnel. 
 + 
 +{{:games:minecraft:torch_range.png?direct&400|Click to enlarge}} {{:games:minecraft:torch_distance.png?direct&400|Click to enlarge}}
  
 Other mobs, like blazes, need crazy high light levels (12) to not spawn, while slimes spawn regardless, and are confined to //slime [[.:terms#chunk|chunks]]//. Other mobs, like blazes, need crazy high light levels (12) to not spawn, while slimes spawn regardless, and are confined to //slime [[.:terms#chunk|chunks]]//.
 +
 +**As of Minecraft Bedrock 1.17, mobs will not spawn unless the light level is zero.** This makes the above diagram only relevant to older versions of Minecraft.
  
 ===== Clearly Label your Spawn Point ===== ===== Clearly Label your Spawn Point =====
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 Soon after you make a functional shelter that gives you space to craft and store items, you'll need to establish a way to make hunger a non-issue for you. Build corrals with fences to contain cows and sheep at a minimum, to keep yourself going. Porkchops are better for combat purposes, but beef is plenty fine otherwise. You may want to add chickens to the mix, especially if you plan on using bows a lot! Soon after you make a functional shelter that gives you space to craft and store items, you'll need to establish a way to make hunger a non-issue for you. Build corrals with fences to contain cows and sheep at a minimum, to keep yourself going. Porkchops are better for combat purposes, but beef is plenty fine otherwise. You may want to add chickens to the mix, especially if you plan on using bows a lot!
 +
 +Farming plants is important, too. Wheat will help you breed cows and make bread. Carrots are necessary for certain items and help pigs breed. Melons and pumpkins are nice, but don't waste too much space growing them.
 +
 +The easiest farming is done with a single water source block, surrounded by up to 2 diagonal blocks of fertile soil, which darkens after tilling with a hoe. Then, you'll want to build a simple fence around it, with a gate to keep out other wildlife.
 +
 +{{:games:minecraft:farming_simple.png?direct|Click to enlarge}}
 +
 +This is compact and makes good use of a single bucket of water! The dark brown blocks are tilled ground around the water source block.
  
 ===== The Bare Minimum ===== ===== The Bare Minimum =====
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   * Bed   * Bed
   * Chest   * Chest
-  * Brewing Stand+  * Brewing Stand (for potions) 
 +  * Enchantment Table (if you want enchantments)
   * Smithing Table (if you want Netherite gear)   * Smithing Table (if you want Netherite gear)
   * full armor and some weapons (FIXME list the enchantments you want most against the Ender Dragon)   * full armor and some weapons (FIXME list the enchantments you want most against the Ender Dragon)
-  * each of Ender Pearls and Blaze Powder, to create Eyes of Ender. You'll use these inside strongholds to get to The End.+  * At least 16 each of Ender Pearls and Blaze Powder, to create Eyes of Ender. You'll use these inside strongholds to get to The End. You **will** want more Ender Pearls so you can warp while in The End, but you can also get them from Endermen.
  
 Once you get there, kill the Ender Dragon and rejoice in beating the game! Once you get there, kill the Ender Dragon and rejoice in beating the game!
 +
 +===== Organize your Chests! =====
 +
 +Item organization is a key skill if you want life in //Minecraft// to go well. How you categorize is up to you, but I aim to have a decent amount of items in every chest, so I don't end up with one or two whole chests with extra space.
 +
 +I use these categories:
 +
 +  * **Food & Wildlife** - Anything from flowers to porkchops
 +  * **Natural Resources** - Mob drops, coal, other naturally occurring stuff that's not food
 +  * **Woodwork** - Everything having to do with trees or wood
 +  * **Stonework** - Everything stone-like
 +  * **Metalwork & Tooling** - I combine iron, gold, copper, diamond, emeralds, and netherite here, as well as things you make using those materials
 +  * **Automation & Infrastructure** - Redstone, railing, pistons, buttons and levers, scaffolding, etc.
 +  * **Equipment & Enchantment** - Tools, enchanted books, maps, etc.
 +
 +Everyone organizes their stuff differently, but I've had good results with this.
games/ns/minecraft/survival-mode.1628907426.txt.gz · Last modified: 2021-08-14 02:17 by zlg