games:playthroughs:pokemon_crystal_cooltrainer
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games:playthroughs:pokemon_crystal_cooltrainer [2023-01-29 18:26] – [Order of Actions] add item for evolution stones zlg | games:playthroughs:pokemon_crystal_cooltrainer [2023-02-03 01:58] (current) – Some more notes zlg | ||
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He guides me to the machine, where I place my POKé BALLS and let the computer download their statistics. | He guides me to the machine, where I place my POKé BALLS and let the computer download their statistics. | ||
+ | |||
+ | ==== Becoming the Champion ==== | ||
**Milestone: | **Milestone: | ||
Line 1759: | Line 1761: | ||
I'm pretty satisfied with this moveset. It's been SO effective, and it's shiny! What's not to love? | I'm pretty satisfied with this moveset. It's been SO effective, and it's shiny! What's not to love? | ||
- | | Quagsire | + | | QUAGSIRE |
- | | @ Soft Sand | | + | | @ SOFT SAND | |
| SURF | | | SURF | | ||
| STRENGTH | | | STRENGTH | | ||
Line 1768: | Line 1770: | ||
I would replace STRENGTH with ICE BEAM, and AMNESIA' | I would replace STRENGTH with ICE BEAM, and AMNESIA' | ||
- | | Nidorino | + | | NIDORINO |
- | | @ Leftovers | + | | @ LEFTOVERS |
- | | Horn Attack | + | | HORN ATTACK |
- | | Double Kick | | + | | DOUBLE KICK | |
- | | Poison Sting | | + | | POISON STING | |
- | | Horn Drill | | + | | HORN DRILL | |
If I end up using one of these, I'd like to go SLUDGE BOMB, EARTHQUAKE, THUNDERPUNCH, | If I end up using one of these, I'd like to go SLUDGE BOMB, EARTHQUAKE, THUNDERPUNCH, | ||
- | | Pidgeot | + | | PIDGEOT |
- | | @ Amulet Coin | | + | | @ AMULET COIN | |
- | | Wing Attack | + | | WING ATTACK |
- | | Fly | | + | | FLY | |
- | | Sand-Attack | + | | SAND-ATTACK |
- | | Quick Attack | + | | QUICK ATTACK |
FLY has strategic uses, but can be replaced with STEEL WING or a funny HIDDEN POWER, like FIGHTING or GROUND, if needed. QUICK ATTACK could be replaced if needed, but I'm not sure what with. RETURN, for damage? | FLY has strategic uses, but can be replaced with STEEL WING or a funny HIDDEN POWER, like FIGHTING or GROUND, if needed. QUICK ATTACK could be replaced if needed, but I'm not sure what with. RETURN, for damage? | ||
- | | Growlithe | + | | GROWLITHE |
- | | @ Cleanse Tag | | + | | @ CLEANSE TAG | |
- | | Bite | | + | | BITE | |
- | | Flame Wheel | | + | | FLAME WHEEL | |
- | | Agility | + | | AGILITY |
- | | Take Down | | + | | TAKE DOWN | |
I think GROWLITHE gets CRUNCH through breeding with HOUNDOUR or HOUNDOOM, so I would need to breed to get the best version of this monster. The plan is to evolve at 50, so FLAMETHROWER replaces FLAME WHEEL, then use a FIRE STONE and teach EXTREMESPEED over TAKE DOWN. AGILITY could be replaced, but I'm not sure what with, that would increase type coverage. | I think GROWLITHE gets CRUNCH through breeding with HOUNDOUR or HOUNDOOM, so I would need to breed to get the best version of this monster. The plan is to evolve at 50, so FLAMETHROWER replaces FLAME WHEEL, then use a FIRE STONE and teach EXTREMESPEED over TAKE DOWN. AGILITY could be replaced, but I'm not sure what with, that would increase type coverage. | ||
Line 1799: | Line 1801: | ||
I'm considering ESPEON, with the max SpAtt and SpDef EEVEE that I got back in the early game. It would give me better coverage for POISON, FIGHTING, and GHOST types, and I may be able to pair it with BITE, ZAP CANNON, or something else crazy. | I'm considering ESPEON, with the max SpAtt and SpDef EEVEE that I got back in the early game. It would give me better coverage for POISON, FIGHTING, and GHOST types, and I may be able to pair it with BITE, ZAP CANNON, or something else crazy. | ||
- | Also under consideration is FLAREON. It can learn SHADOW BALL via TM, and has an ATTACK high enough to make it hurt for GHOSTs and PSYCHICs. And it can carry on BITE from EEVEE. DARK types in 2nd gen often have secondary types (UMBREON being the only pure DARK type up to this point), and it's easier for COOLTRAINERs to target those types offensively than to get BUG or FIGHTING-type moves to target their DARK typing. GHOST type moves hit everything except NORMAL, and very few things resist it. | + | Also under consideration is FLAREON. It can learn SHADOW BALL via TM, and has an ATTACK high enough to make it hurt for GHOSTs and PSYCHICs. |
While ARCANINE can get CRUNCH to hit PSYCHICs hard, PSYCHIC types often have high SP.DEF. FLAREON' | While ARCANINE can get CRUNCH to hit PSYCHICs hard, PSYCHIC types often have high SP.DEF. FLAREON' | ||
I will need some time to think about it, but that's what's up! | I will need some time to think about it, but that's what's up! | ||
- | ==== Order of Actions ==== | + | |
+ | ==== 2023-02-02 ==== | ||
+ | |||
+ | I've been thinking about how I want to tackle the last of the run's objectives, and I realized I could train for RED and evolve monsters at the same time, using the EXP SHARE. I can give it to the monster I want to evolve, then go train at MT SILVER. Leveling both monsters will take more battles, but by the time my main team hits level 60, I should be able to OHKO every wild monster. This should make evolving and training for RED both go by simultaneously, | ||
+ | |||
+ | ===== Order of Actions | ||
* get some evolution stones so I can fill out the monster families | * get some evolution stones so I can fill out the monster families |
games/playthroughs/pokemon_crystal_cooltrainer.1675016761.txt.gz · Last modified: 2023-01-29 18:26 by zlg