This is an old revision of the document!
Zelda: Ocarina of Time 3D -- Randomizer -- Super Hard Run
Using the great OoT3D Randomizer, by gamestabled, you can do randomizer runs on the go! Naturally, I took this as an opportunity to come up with the hardest randomizer I could without it getting TOO ridiculous, like uncoupled entrances, 16x or OHKO damage, or other shit.
I've played quite a bit of Ship of Harkinian and its randomizer, so I wanted to step it up a notch for the next time I play it on Twitch. Here are the bird's eye settings.
The run's seed is 791282372
.
The hash, which can be used to recreate the run (I think) is:
- Frog
- Slingshot
- Gold Scale
- Mushroom
- Fairy Ocarina
Click here for the Spoiler Log. The only thing I changed was an errant &
symbol in the file, which was invalid XML and errored in my browser when I tested to see if the link worked. I ran a sed
script to change this &
to &
instead, and did not read the contents of the file in any way. ZLG does not know what the spoiler file holds within it.
The reason I started this page is because this run has shuffled entrances enabled. This means I'm going to need to form a mental map of how things go together that defies the default game. I want to document my notes and exploration progress here, while readers can enjoy the spoiler file and know what's to come for me.
This is also practice for a future super hard Ship of Harkinian run that I intend to broadcast on Twitch.
So, with the spoiler file out there for people to read, let's begin the run!