This is an old revision of the document!
Zelda: Ocarina of Time 3D -- Randomizer -- Super Hard Run
Using the great OoT3D Randomizer, by gamestabled, you can do randomizer runs on the go! Naturally, I took this as an opportunity to come up with the hardest randomizer I could without it getting TOO ridiculous, like uncoupled entrances, 16x or OHKO damage, or other shit.
I've played quite a bit of Ship of Harkinian and its randomizer, so I wanted to step it up a notch for the next time I play it on Twitch. Here are the bird's eye settings.
The run's seed is 791282372
.
The hash, which can be used to recreate the run (I think) is:
- Frog
- Slingshot
- Gold Scale
- Mushroom
- Fairy Ocarina
Click here for the Spoiler Log. The only thing I changed was an errant &
symbol in the file, which was invalid XML and errored in my browser when I tested to see if the link worked. I ran a sed
script to change this &
to &
instead, and did not read the contents of the file in any way. ZLG does not know what the spoiler file holds within it.
The reason I started this page is because this run has shuffled entrances enabled. This means I'm going to need to form a mental map of how things go together that defies the default game. I want to document my notes and exploration progress here, while readers can enjoy the spoiler file and know what's to come for me.
This is also practice for a future super hard Ship of Harkinian run that I intend to broadcast on Twitch.
So, with the spoiler file out there for people to read, let's begin the run!
Beginning
I started as Young Link at his house, exit, and… it's the back end of the Magic Shop in Kakariko! Whaaaat? This is already off to a crazy beginning. The grotto next to it is a Great Fairy Fountain, and the back of Impa's House leads to Gerudo Valley, where I got my first item at the top of the ladder in the waterfall. Great, a trap that I had never seen, and it cost me 2 hearts right off the bat. Damn. I took the river in the gorge to its destination, which happens to line up with Lake Hylia as it normally does. That's nice, at least.
I decided to check out the fishing hole, and it led to the entrance of Hyrule Castle Town! The guardhouse led to the Shooting Gallery, which I can't play yet, so I headed to the far side of the Entrance, and… the Desert Colossus! What!? This is so nuts, I'm going to generate and publish a diagram of the map, which I'll add to the top of the page when I've formalized a good visualization.
By the time I made it to the Desert Colossus, I was almost dead! This run doesn't have free-falling hearts, so I'm super boned until I can buy a heart or a potion or something. The Spirit Temple's entrance led me to the Lon Lon Stable, so I had to turn aaaallll the way back to Lake Hylia. I explored a bit and managed to find the Kokiri Sword at Lon Lon Ranch, using a Deku Stick I found in Zora's Domain. I have no clue what to make of this game at this point. Without the diagram, I wouldn't be able to keep track of it, haha.
So, by this point I have encountered both the Water Temple and Spirit Temple, but still only have the Kokiri Sword, a golden skull token, and a Deku Stick. Advancing in this one is going to be hard. I think I need to go back to Zora's Domain and explore more.